Thursday, December 6, 2007

THE BLEAK ROAD OF THE KING-IN-WAITING

The United Kingdom of Great Britain and Northern Ireland is the only monarchial government in the world who claimed a direct opposition to divorce for their heirs who might succeed. The Church of England prohibits this as the monarch will automatically sat as Supreme head of the Anglican church and therefore he/she is expected to be married in the church rites ONLY ONCE. In British history only

Monday, November 26, 2007

New trivia game about finished...




Ok, EvilKris game usually = hardcore blood'n'guts violence but in this one case I took a step out of my usual psychology and have gone and done us all a juicy little trivia game.

Little background- when the wife unchains me for a night, I often consume my wages playing darts in these amazing Japanese electronic darts-bars (which I KNOW will swoop over Europe one day) and afterwards when I get tired I like to sit down and play those little pub trivia machines they have. Addictive little bastards. So I thought I'd throw one out there myself. That's it. It only took about 3 weeks from start to finish, but I'd say TriviaCasino was one of my classier productions, well-nurtured from start to finish. Every font is drop-shadowed, every question hand-typed, transitions, blur filters, fake 3D, cute sfx, you name it. This one's even been obfuscated so no 15yr old decompiler is getting his greasy mits on that high-score without memorising the encylopedia. No loader in yet, sorry, and it is 1.8 meg so guys with slow internet connections will have to stare at the blank white screen for a bit. Plus I'm trying out FlashInCrypt with this one so there is a trial version stamp on the swf.

The version is beta- there's only 20 questions for each category so far, but I THINK that's all that needs doing. That's kind of why I'm releasing it here, for you guys to give me some feedback. I realise most gamers don't give a ff about Sports and History so I've only bothered with less elegant categories that most gamers can relate to, Music/Entertainment/Video-Games. That's right, bet you've never seen a pub trivia quiz that has questions about games.Don't try too hard to get the high-score as I'll be wiping out the current records when the proper game is released.

I have spotted a couple of bugs here and there and probably forgot about them, so if you see anything, any bad fonts etc, please report it.

So what is TriviaCasino? just your average multi-choice question game with a bit of gambling thrown in. If you get 4 questions right in a row, you'll get a chance to win more points in a bonus round that resembles a slot machine. Furthermore, from time to time a random 'Double Your Money' event will be launched, and if you decide to risk it, you'll have the chance to win twice your current points, or lose the lot. Having the high-score readily viewable on the first screen of the game adds incentive to beat it IMO, and I think I'll probably stick with that design for most of my future games- I figure the more EK trademarks that are recognisable in my games, the less chance my artistic license will be infringed upon by some unscrupulous website.

Wednesday, October 24, 2007

Well the good news is, me and this fellow Pele/Robin Mitchell chap have decided to embark upon creating a little Metal Slug clone. Not a hell of a lot of originality going on there and if he wasn't such a fabulous artist I'd probably not be so keen. I wouldn't say I'm not a big, big Metal Slug fan, but the businessman inside me was like "The art will sell the game by itself!!" so what the hell...? It's not like I'll be running back to The Damned any day soon after losing months of work on it. Coding new stuff - even if you're not into it- is fun and all is potential cut&paste for use in other projects anyway.

I committed myself to coding it in AS3 to start off with, but progress has been slooooow so instead of trying to get my head around the complicated innards of the new language I decided I may aswell lay it all out in AS2 and then convert it piece by piece to AS3 when it's all done (or pay some other sucker for the task). Don't get me wrong, I'm all for AS3 but Jesus does it make the simplest tasks a pain in the arse at times, I mean, just the other day I was trying to create some simple lines to show me the co-ords of bounding box on an mc- something which would take like two secs in AS2- and three hours later I still couldn't get the bastard compiler to stop throwing out error messages. I guess I'm just an ambitious rodeo-cowboy without the chops to pin down the beast, for now.
I've decided to keep note of what changes between the two languages screwed me up so far, and will be creating a new little AS2-AS3 Ref.Guide for Game Programmers to go up on the Sidebar any day now.

As for the engine, I started off using TonyPa's Tile-Engine but being frank I think if you're going to make a game that has as much art in it as say Metal Slug you're better off with art-based, as you're not repeating many tiles anyway. Andre Michelle created a sweet little art-based prototype for mario over on GotoAndStop.it using vectors and so far it seems the best option to me, being I can derive the co-ords for every platform just by drawing a line over the art background and taking the x,y for each end, and don't have to muck around with a ton of code, either.

Tuesday, October 16, 2007

THE BRITISH THRONE

American biographer Kitty Kelly made an impressive research about the lives of the world’s oldest surviving royalty, the British monarchy. In 1994 she started a controversial compilation of “The Royals”, a blow by blow account of the British royal family since the creation of the House of Windsor in 1917. The book was praised in the US (and even managed to become number one in the New York time

Friday, October 5, 2007

EUROPE: The Grand Continent

When I was still in my fourth grade, my father brought home a glossy, life size calendar featuring some of the best european countries. My 10-year-old mind glued on the breathtaking sight of Veyvey,which I found out, a milk dominated farm in Eastern Switzerland (home base of Nestle Food Company better known as Societe de Produits Nestle in their local tongue). The magnificent sight features cows

Friday, September 28, 2007

Today was a bad day...

Ah Jesus F**cking Christ a virus wiped out my entire hard-drive this afternoon and before you could even say "System Recovery Software" the wife had gone ahead and wiped/reinstalled the lot by the time I'd gotten home from work.
Can't blame her, it was my own fault for downloading files from the wrong sorts of sites and BAM! couldn't even get into Safe Mode to stick my Flash files on a CD.
It wouldn't usually bother me much but I'd been working on The Damned again and had practically finished the entire game. I was literally days away from uploading it to the safety of the server.
Geez, Level 2 was looking brilliant. Not only did I have zombies with location damage all over their bodies - arms exploding, heads flying off at random angles and calculated velocities, but the magnum weapon was working well; enemies exploded into chunks of blood and guts at close range. Like a different game and much improved. The real killer is that I had painstakingly redesigned many of the 'death scenes', cutting footage from zombie movies out and adding my own little personal touches. Took weeks. Gameplay was far more exciting, the zombies came flying at you from out of the darkness but could be illuminated from a distance for a brief second with a round off the beretta. I'd also created a 'Salems Lot' style monster that crawled along the walls towards you following a circle radius. Ah man, they looked awesome but I don't have a single screenshot- it was all for naught. A labour of love, lost.
Fuck..
Not only that. An update of the SORF engine with enemy AI and extra moves. A prototype I had made for a potential remake of Green Beret, written in AS3. It was looking pretty sweet, had the guy running around the tile-engine and he would execute a slash Strider-style ie- as fast as you could hit the key.
Oh well, adapt, overcome. I'm pretty bitter but there's nothing like a clean slate to spur on the imagination.
I'm too down to go back to work on The Damned so for the time being I might get into the fighting-engine. I figure codewise it won't be the biggest stretch to get a decent little mini-game up and running in no time, so keep your eyes peeled here for that in the near future. Later dudes.

Sunday, September 9, 2007

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