Saturday, April 25, 2009

We're Moving!

For those of you who may not be informed, we are moving! Thanks to all my fabulous clients and the rapid growth of the Studio, we are heading to a new location. We will gain much needed space for the Salon and Design areas, as well as a larger Showroom. We will still be by appointment and continue our one-on-one Designer service, but hope to create an even more unique experience for all of our current clients and future ones. The new address will be 235 East Colorado Blvd., in Pasadena, just around the corner from our current location. The space is almost triple in size, with twenty foot ceilings, beautiful hardwood floors, and an amazing sky light. Here is a photo of the raw space...



Stay tuned for the final reveal in approximately one month!

Wednesday, April 15, 2009

Feedback?

Just to let you know I've posted an (very early) alpha of the new point+c*lick game over at Newgrounds.com, in order to see what folks out there think so follow.
Follow the link to see it for yourself.

http://www.newgrounds.com/portal/view/491610

Wednesday, April 8, 2009

Just to let you know I've had so many requests for AS3 tutorials that I began to compile a little conversion page for those of you who are starting to dip their toes in the AS3 pool. Check it out on the right in the Tutorial links. You'll find a few tricks for converting AS2 code to AS3, and the tutorial also breaks into overcoming some of the common AS3 issues you might encounter as you start to code (such as pesky MouseEvents).
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Yeah, yeah, "When are some beat-em up tutes for AS3 coming out?". Well, sooner or later I'll definitely write some, so keep the encouragement coming and be patient. I really would like to finish "The Damned" series and also this new game I've been toying with first. After that I promise it will happen.
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Seems like I've now recieved most of the collaborated animation I needed to get is in, so I'll be back on 'The Damned'. In the meantime however the new point+c*lick (still no name, ideas?) is going well. I'll be honest with you, from a coding perspective point+c*lick is frickin' easy. Iit's a lot more code than other games since you basically have to write nasty unique functions for every room/section.